APPLICATIONS
The 3D meshes of a sequence are provided with point-to-point correspondence between frames (50K landmarks) that can be applied to different research areas with endless possibilities.
CLOTHING RESEARCH
CLOTHING RESEARCH
Digitization and virtual fitting
· Accuracy in design and prediction of fitting
Product evaluation and benchmarking
Product innovation
Extraction of dynamic measurements
· Generate datasets
BIOMECHANICS
EXTENDED REALITY (XR)
EXTENDED REALITY (XR)
Dataset generation
· 3D human in motion
Integrable in virtual environments
Valuable data for neural network training
CLOTHING RESEARCH
The MOVE4D will be a basic research tool in the apparel industry to analyze the interaction between human body and textiles in movement.
Providing dynamic fit to facilitate studies on fabrics and clothing and their interaction with soft body tissues for much more realistic simulations.
- Soft tissue analysis
- Dynamic 3D output
- 50K markers
- Dynamic measurements for product fitting
- Generate data in various postures / in motion
- Compatible with patternmaking systems
BIOMECHANICS
The ability to process a dynamic 3D scan of the human body is essential to obtain accurate metrics and “clean” and complete models to facilitate research activities, and perform virtual simulations of human movement in dynamic environments. The automatic processing of markerless human 3D scans in non-standard poses is a key value in biomechanics research.
- 50K markerless landmarks
- 3D accuracy < 1mm
- 3D visualisation of the person in motion
- Synchronisable with force platform
- Extraction of dynamic measurements of perimeters and body shapes
- Export of variables to biomechanics standards (c3d, trc)
- Research into sophisticated models for kinematic characterisation of segments and joints
- Research on dynamic models of body segments
- Study of the movement behaviour of soft tissues
EXTENDED REALITY
MOVE4D is a 4D scanner, which captures the shape of the body in motion at high speed and resolution, in order to explore the integration of people in advanced virtual environments.
The digitisation of the human body in non-standard and moving poses has represented a challenge for development so far. Effective analysis of 3D human movements is vital for the training of neural networks used for the generation of digital environments.
- Dataset generation
- 3D human in motion
- Integrable in virtual environments
- Valuable data for neural network training
CONTACT US
For more information about the MOVE 4D, applications or contract, please write us using the form.