APPLICATIONS

MOVE4D scanning result is a raw captured point cloud that the software allows users to process without intermediate 3D mesh reconstructions and automatically obtain a dense watertight mesh noise-free (watertight-mesh).

The 3D meshes of a sequence are provided with point-to-point correspondence between frames (50K landmarks) that can be applied to different research areas with endless possibilities.

LIFE SCIENCES

LIFE SCIENCES

· Biomechanichs

· Anthropometry

· Clothing research

ENTERTAIMENT

ENTERTAIMENT

· Computer Generated

· Imaginery CGI

· Gaming

CLOTHING RESEARCH

The MOVE4D will be a basic research tool in the apparel industry to analyze the interaction between human body and textiles in movement.

Providing dynamic fit to facilitate studies on fabrics and clothing and their interaction with soft body tissues for much more realistic simulations.

  • Soft tissue analysis
  • Dynamic 3D output
  • 50K markers
  • Dynamic measurements for product fitting
  • Generate data in various postures / in motion
  • Compatible with patternmaking systems

BIOMECHANICS

The ability to process a dynamic 3D scan of the human body is essential to obtain accurate metrics and “clean” and complete models to facilitate research activities, and perform virtual simulations of human movement in dynamic environments. The automatic processing of markerless human 3D scans in non-standard poses is a key value in biomechanics research.

  • 50K markerless landmarks
  • 3D accuracy < 1mm
  • 3D visualisation of the person in motion
  • Synchronisable with force platform
  • Extraction of dynamic measurements of perimeters and body shapes
  • Export of variables to biomechanics standards (c3d, trc)
  • Research into sophisticated models for kinematic characterisation of segments and joints
  • Research on dynamic models of body segments
  • Study of the movement behaviour of soft tissues
VIRTUAL REALITY (VR), AUGMENTED (AR) & MIXED REALITY

EXTENDED REALITY

MOVE4D is a 4D scanner, which captures the shape of the body in motion at high speed and resolution, in order to explore the integration of people in advanced virtual environments.
The digitisation of the human body in non-standard and moving poses has represented a challenge for development so far. Effective analysis of 3D human movements is vital for the training of neural networks used for the generation of digital environments.

  • Dataset generation
    • 3D human in motion
  • Integrable in virtual environments
  • Valuable data for neural network training

TAKE A LOOK

TO OUR PUBLICATIONS

Picture of a man playing golf - MOVE4D

CONTACT US

For more information about MOVE 4D please write us using the form.

Contact us

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The data controller is ASOCIACIÓN INSTITUTO DE BIOMECÁNICA DE VALENCIA, address Universitat Politécnica de Valencia, Camino de Vera s/n, edif. 9C, 46022 Valencia and NIF: G96361555.

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